Laning and early game
Damage camps or minions with skills, then follow with enhanced Basic Attacks for clearing and healing. Use Charge to approach or leave rather than preparing old Fighting Spirit stacks.


A late-game attack-speed fighter who grows stronger through weapon upgrades, eventually overwhelming enemies with powerful extended-range basic attacks.
Difficulty
Medium
2/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Whenever Aulus deals skill damage to a unit, he gains an enhanced Basic Attack for 2s (capped at 4s).
Enhanced Basic Attack: Aulus raises his axe and slams it into the ground, dealing 135 (+15*Hero Level) (+75% Total Physical Attack) Physical Damage to enemies in a line and recovering 30 (+15% Total Physical Attack) HP. Enemies hit are slowed by 10% for 1s. Aulus also gains 0.5 Attack Range and 20 (+2*Hero Level)% Attack Speed for 1s.
Enhanced Basic Attack deals 270 (+30*Hero Level) (+75% Total Physical Attack) Physical Damage to creeps.
Gameplay guide
Aulus gains a short window of enhanced line Basic Attacks whenever he deals skill damage. These attacks heal, slow and grant extra range and Attack Speed. Charge helps him approach or retreat; Cleaving Axe supplies repeated area damage.
Damage camps or minions with skills, then follow with enhanced Basic Attacks for clearing and healing. Use Charge to approach or leave rather than preparing old Fighting Spirit stacks.
Use The Power of Axe's brief stun and recast dash to reach enemies. Follow skill damage with enhanced attacks and commit Cleaving Axe when enemies remain nearby.
Stay on the safest reachable target, landing skill damage to maintain enhanced attacks. Use Charge for approach or retreat and the ultimate's Damage Reduction when committed.
Start Aulus, Charge! before control arrives; avoiding high-level control for two seconds grants the Control Immunity needed to continue forward.
Follow skill damage with enhanced Basic Attacks for healing and extra reach; the enhanced window is short.
Alternate skill damage and enhanced attacks during a fight to maintain the healing line attacks.
Recast dash
The first hit stuns and the recast closes distance. Skill damage enables healing line attacks for the extended fight.

Aulus uses Fighting Spirit to maintain damage after Sun's first defensive response, favoring the longer exchange.

Lightning Bomb gives Kaja direct access to Aulus and enough mobility to follow Aulus' first reposition.

Suppresses Aulus with Real World Manipulation stops Aulus from immediately chaining another movement skill.