Laning and early game
Prioritize clear and build Fighting Spirit on camps or minions before fighting. Use Charge to preserve stack duration, remove slows, and approach, but avoid risky invades before core damage is available.

A late-game attack-speed fighter who grows stronger through weapon upgrades, eventually overwhelming enemies with powerful extended-range basic attacks.
Difficulty
Medium
2/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

After dealing damage, Aulus adds a stack of Fighting Spirit to his axe per second for 4s (up to 4 stacks). Each stack grants 7.5 (+0.5*Hero Level)% Attack Speed. At max Fighting Spirit stacks, Aulus's Basic Attack is enhanced and gains Attack Range.
Enhanced Basic Attack: Aulus slams his axe into the ground, dealing 160 (+20*Hero Level) (+75% Total Physical Attack) Physical Damage to enemies in a line.
Gameplay guide
Aulus is a jungle or EXP-lane scaling fighter who builds four Fighting Spirit stacks for attack speed and a ranged line basic. He removes slows and can earn Control Immunity through a two-second charge-up, while Cleaving Axe supplies repeated area damage, Damage Reduction, and a large fifth slash.
Prioritize clear and build Fighting Spirit on camps or minions before fighting. Use Charge to preserve stack duration, remove slows, and approach, but avoid risky invades before core damage is available.
Enter objectives with four stacks, open Power of Axe for slow, use its second cast to close, and begin Cleaving Axe where multiple enemies or the priority target must remain. Trigger Charge before expected control.
Attack the closest safe target with enhanced line basics and use the ultimate's Damage Reduction during focus. Do not chase a carry outside allied range when repeated front-line hits can maintain stacks and objective pressure.
Start Aulus, Charge! before control arrives; avoiding high-level control for two seconds grants the Control Immunity needed to continue forward.
Build Fighting Spirit on minions or creeps before an objective when safe, so Aulus begins contact with his combat bonuses already active.
Build Fighting Spirit on nearby units before hitting the main target, entering the trade with the Attack Speed and penetration already active.


Second-cast dash
Enter with maximum attack speed, slow and close distance, then use the damage-reduced five-hit sequence before continuing ranged enhanced basics.