Laning and early game
Use Ring of Order to clear and heal while applying Paralysis. Save Soaring Wings for escape or a useful landing stun; safe hero or creep hits extend flight.


A pickoff support who suppresses one priority target and drags them out of position for his team to eliminate.
Difficulty
Medium
2/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Kaja's skill damage applies the Paralysis effect to enemy units, briefly slowing heroes or summoned units and reducing their damage by 8% for 5s.
Gameplay guide
Kaja applies damage-reducing Paralysis through skills. Soaring Wings lets him cross terrain and attack while moving. Divine Binding traps enemy heroes in a lasso that he can drag toward his allies.
Use Ring of Order to clear and heal while applying Paralysis. Save Soaring Wings for escape or a useful landing stun; safe hero or creep hits extend flight.
Approach from an angle and place Divine Binding over grouped heroes or a narrow retreat. Drag the boundary toward allies so they can follow up.
Catch groups your team can reach, using Soaring Wings to reposition. Respect retaliation because trapped enemies can still cast skills.
Place Divine Binding where enemies are grouped or must retreat, then move its boundary toward your allies while they follow up.
Hit a hero or creep during Soaring to extend the flight, but plan your turn before approaching because its turning radius is restricted.
Move the lasso toward allied damage; trapped enemies can still cast skills, so watch for retaliation.


Drag the lasso toward alliesThe landing stun helps hold enemies for the delayed lasso. Ring supplies damage and healing as Kaja moves its boundary.


Move the boundary toward alliesTrap enemies that remain inside, then steer the lasso toward allied damage. This contains movement rather than suppressing casts.

Ring of Order keeps Aldous under pressure after Contract: Chase Fate is spent, denying a clean reset.

Divine Judgment locks Alice under suppression, bypassing ordinary cleanses and stopping an immediate escape.

Triple Sweep knocks Kaja airborne, interrupting the movement Kaja normally uses to enter or escape.

Kaja's execution window is less reliable because Nether Realm preserves the target through the critical damage.