Laning and early game
Use Ring of Order for clear, sustain, bush checks, and Paralyze pressure. Preserve Lightning Bomb to cross terrain or leave bombs on the route an enemy must take rather than dashing forward without follow-up.

A pickoff support who suppresses one priority target and drags them out of position for his team to eliminate.
Difficulty
Medium
2/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Kaja achieves Wrath Sanction every 6s. His next Basic Attack will send lightning at enemies, dealing Magic Damage equal to 100 (+100% Total Magic Power) plus 4% of targets' Max HP and paralyzing them. The lightning will jump to enemies nearby as well (up to 3 times).
Increases damage by 200% of targets' Max HP on Minions and Creeps.
Paralyze: Slows enemy heroes and summons while reducing their damage by 2.5% (up to 6 stacks) for 5s.
Gameplay guide
Kaja is a roam or EXP-lane pick specialist who suppresses and physically drags one hero for 1.5 seconds. His lightning repeatedly applies Paralyze, reducing enemy movement and damage by up to six stacks, while Ring of Order restores HP and reveals units it hits.
Use Ring of Order for clear, sustain, bush checks, and Paralyze pressure. Preserve Lightning Bomb to cross terrain or leave bombs on the route an enemy must take rather than dashing forward without follow-up.
Approach from fog, verify target selection, close the short distance with Lightning Bomb or Flicker, suppress immediately, and move toward allies throughout the drag. Leave Lightning Bombs on the victim's escape line when possible.
Wait patiently for the carry to enter range or lose protection. Kaja's hidden ultimate threat can zone more effectively than an obvious low-value cast; after the pick, continue applying Paralyze to reduce retaliation damage.
Remain unseen until the target crosses toward your allies; showing early forces the carry beyond Divine Judgment's reach.
Drag a suppressed target across Lightning Bombs when the path still leads toward allies, adding slows without changing the safe destination.
Move toward allies immediately after suppressing and avoid dragging the target across terrain or into enemy reinforcements.
Drag toward allies

Flicker removes reaction time, suppression guarantees the drag, and the dash leaves three bombs along the target's forced route before Ring applies further Paralyze.

Drag through planted bombs

Dash beyond the victim so the bombs sit between it and safety, then pull it through them and layer both active and passive Paralyze.