Search every hero for skills, counters, teammates, current performance data, and gameplay guides.
Showing 133 of 133 heroes

A magic burst assassin who approaches through camouflage, builds shards with repeated attacks, and finishes weakened targets with his homing ultimate.
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A displacement tank who isolates priority targets by pinning them against terrain while peeling dangerous divers away from his carries.
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A scaling burst fighter who farms Soul Steal stacks, then uses his global ultimate to reveal and reach vulnerable targets.
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A drain tank-mage who thrives inside enemy formations by dealing continuous area damage and healing from nearby targets.
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A sustained-damage fighter who repeatedly engages and heals through combat while Beta adds follow-up true damage to every skill.
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A lifesteal fighter-assassin who excels at chasing isolated enemies and sustaining through close-range fights with enhanced basic attacks.
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A protective support who shields and heals allies while using her global ultimate to reinforce a teammate during crucial fights.
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An attack-speed fighter who commits to extended all-ins and split pushes aggressively, relying on temporary immortality to survive lethal damage.
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A control fighter-assassin who chains resettable dashes through marked enemies, disrupting fights while sustaining through repeated skill hits.
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A teamfight initiation tank who catches grouped enemies with Fatal Links and drags them together for devastating allied follow-up.
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A late-game attack-speed fighter who grows stronger through weapon upgrades, eventually overwhelming enemies with powerful extended-range basic attacks.
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A freeze-control mage who excels at locking grouped enemies inside delayed ice zones while relying on range and team protection to land her control.
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A burst fighter who traps enemies against terrain and overwhelms them with rapid punches before they can escape.
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A durable fighter who clears quickly, sustains through kills, and finishes weakened enemies with a reliable true-damage execute.
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A hybrid damage fighter-mage who pressures lanes with strong wave clear, self-healing, and an ultimate that disrupts grouped enemies.
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A stacking tank-fighter who grows increasingly durable before swallowing, carrying, and displacing a priority target for his team.
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A mobile anti-heal tank who pressures sustain-heavy teams by reducing their recovery while maintaining constant area damage.
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A versatile marksman who adapts to different ranges and situations by switching between four weapons with distinct attacks and ultimates.
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An anti-basic-attack tank who protects his carries by taunting enemies and punishing repeated attacks with retaliatory damage.
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A mobile fighter-assassin who weaves charged dashes between skills to avoid damage and cut through clustered enemies.
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A burst marksman who sacrifices attack speed for powerful charged basic attacks, stacking Abyss Marks before finishing enemies from range.
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A critical-strike marksman who builds damage by retrieving his rebounding Powerball and uses mobility to maintain pressure during fights.
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A teamfight support who links grouped enemies, causing damage and crowd control dealt to one target to spread across the others.
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A scaling artillery mage who stacks mana through repeated casts, then overwhelms late-game fights with increasingly powerful long-range damage.
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A siege mage who pressures lanes and objectives with shield-enhanced attacks and sustained Meteor Shower damage from a safe distance.
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A map-control support who creates portals that let his team rotate quickly and overwhelm enemies with sudden numbers advantages.
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A pickoff fighter who uses repeated dashes and crowd-control immunity to isolate priority targets with a precise knockback combo.
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A mobile sustain fighter who kites durable targets with continuous Max-HP damage while linking enemies together during teamfights.
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An attack-speed marksman who farms quickly, repositions through his mirror image, and shreds grouped enemies alongside Dexter with Blazing Duet.
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A poke marksman who weaves long-range enhanced basic attacks between skill casts to dominate lane and punish poorly positioned enemies.
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A sustained-damage mage who reduces his cooldowns by landing skills, allowing him to chase targets with repeated spells and reliable homing control.
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An anti-control support who protects allies from crowd control while disrupting enemy positioning with bombs and forced movement.
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An early-game burst fighter who shreds enemy defenses, dominates close trades, and executes weakened targets with his ultimate.
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A control tank-marksman who initiates in Phylax before transforming into a ranged damage dealer to finish the fight.
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A shield-draining tank-mage who dominates extended skirmishes by converting enemy shields into her own durability and sustain.
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A healing support who keeps grouped allies alive during prolonged teamfights through powerful continuous recovery.
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A burst-control mage who marks enemies with Superconductor, then converts follow-up skills into spreading stuns and heavy area damage.
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A high-mobility assassin who crosses the battlefield with cables, managing energy and momentum to dive, burst, and escape before enemies can respond.
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A utility support who groups enemies and temporarily prevents nearby allies from dying during decisive teamfights.
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A global healing support who strengthens one teammate and restores allies across the map regardless of their location.
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A pickoff tank who controls space with Iron Hook and locks caught targets down with reliable suppression.
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A sustain fighter-tank who absorbs punishment, chains crowd control, and converts stored Crystal Energy into a powerful counterattack.
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An all-in fighter who builds attack speed and shields through repeated attacks before overwhelming enemies with enhanced skills and crowd control.
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A counter-engage tank who punishes enemies for focusing him before disrupting teamfights with taunts and a long-range landing.
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A lockdown tank who repeatedly controls a priority target before attaching to them to survive focus and remain difficult to escape.
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A long-range damage mage who controls narrow spaces with persistent area damage, a bouncing stun, and a powerful channeled beam.
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A burst marksman who relies on limited high-damage bullets and long-range skill shots rather than continuous basic attacks.
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A burst initiation tank who shapes fights with walls and powerful charges, using terrain to block routes and force close engagements.
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A magic burst fighter who catches enemies with airborne control and extends the knock-up while dealing sustained combo damage.
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A magic burst assassin who chains daggers and rapid dashes to eliminate targets in seconds, relying on precise aim and fast combo execution.
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A teamfight marksman who spreads bouncing basic attacks across grouped enemies while using shields to resist crowd control and remain in position.
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A remote-dive assassin who sends Hanekage through terrain to hunt enemy carries while managing its energy and withdrawing before the spirit is destroyed.
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A mobile damage mage who repeatedly dashes around his ultimate, gaining shields and weaving enhanced basic attacks through extended fights.
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A pickoff assassin-mage who teleports into range, marks one target for delayed burst, unloads his cards, and returns to safety.
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An isolation assassin who marks lone targets, teleports through his shadows, and eliminates them with Ougi: Shadow Kill before returning to safety.
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A silence burst assassin who darkens the battlefield, ambushes vulnerable targets, and prevents them from responding before his Deadly Stinger burst lands.
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An early-game fighter-tank who invades aggressively, controls bushes, and hunts vulnerable targets through strong regeneration and single-target burst.
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A mark-based assassin who lands both fans to briefly lock a target in place, then chases and finishes them before her charges run out.
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A sustain tank who controls space with constant slows and creates a path that helps allies engage, chase, or retreat.
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A mobile marksman who attacks while moving, kiting enemies continuously before empowering her basic attacks with Heavy Crossbow.
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A sustained-damage marksman who heals through repeated attacks and creates a wide firing zone that punishes enemies grouped in front of her.
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A pickoff fighter who locks onto targets, bursts them at close range, and throws units to reposition enemies or protect allies.
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A roaming support-tank who drives across the map with an ally to create surprise engages and sudden pickoffs.
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A rhythm-based magic assassin who chains precisely timed dashes through enemies to unlock an ultimate that deals sustained damage while she remains mobile.
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A combo fighter-assassin who enhances his third cast after using two skills, adapting each sequence for burst, control, or mobility.
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A dive burst mage who rides a wave into the backline, knocks enemies up, and detonates around them before slipping away.
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An umbrella-control mage who pokes from range, repositions through her umbrella, cleanses danger, and finishes vulnerable targets with layered burst.
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A pickoff support who suppresses one priority target and drags them out of position for his team to eliminate.
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A control support who heals allies through empowered attacks while displacing enemies and creating openings for her team.
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A magic finisher assassin who hunts weakened enemies and snowballs through teamfights by repeatedly resetting her skills after securing kills.
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An anti-tank marksman who rapidly triggers Max-HP-based true damage, allowing her to shred durable frontliners during extended fights.
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An early-game sustain fighter who controls lane through empowered sand attacks, rapid regeneration, and a long-range crowd-control engage.
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An anti-mobility tank who catches enemies from range and shuts down dash-heavy heroes with Bouncing Ball.
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A mobile sustained-damage marksman-mage who kites while manually aiming continuous magic attacks and uses her skills to control space.
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A mobile burst assassin who chains dashes through unmarked targets and times invulnerability frames to deal damage while avoiding retaliation.
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A teamfight fighter who builds Bravery through poking before entering Heavy Sword stance to absorb damage and disrupt grouped enemies.
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A long-range damage marksman who becomes increasingly dangerous as her range grows, dealing heavy basic-attack damage from protected positions.
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A mounted fighter who summons Barbiel for mobility and area damage, then chases down weakened enemies throughout extended fights.
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A sniper marksman-assassin who pressures enemies with long-range true-damage shots and finishes escaping targets with her ultimate.
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A wall-roaming assassin who crosses the map quickly, dives exposed carries, and resets his mobility by collecting the swords from Tempest of Blades.
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A defensive support-tank who blocks incoming projectiles and protects her team before stunning grouped enemies with her charged ultimate.
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A regenerative fighter who builds Resolve through combat, then transforms into Sacred Beast form for stronger skills and sustained pressure.
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A dual-form burst mage who uses Chaos to shred durable targets and Brilliance to become untargetable, reposition, or survive enemy pressure.
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A zone-control mage who triggers Yin-Yang reactions to pull enemies together and uses Diversion to relocate her team across the map.
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An early-tempo zone mage who chains Gloom explosions to control space, then rewinds with Black Shoes before enemies can punish her.
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A control support who manipulates captured enemy images to disrupt their positioning and create opportunities for his teammates.
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An aggressive fighter who resists crowd control during his skill chain and snowballs fights through resetting true-damage executions.
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A split-pushing fighter-tank who overwhelms isolated targets with maximum-HP damage and survives committed fights through three health bars.
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A mobility support who shields teammates and gives them a guided dash for engaging, escaping, or quickly repositioning.
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An anti-dive marksman who links enemies to her doll for shared damage and creates a protective field that keeps melee threats away.
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A healing engage tank who sustains nearby allies and controls grouped enemies with powerful area knock-ups.
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An anti-mobility fighter who pulls enemies into a royal guard zone that disables dashes and punishes them with enhanced basic attacks.
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An attack-speed marksman who fires splitting arrows through grouped enemies and uses her ultimate to cleanse danger, reposition, or launch an ambush.
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An attack-speed marksman who stuns enemies against terrain and pierces entire formations with basic attacks while threatening the map globally.
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A control mage who transforms priority targets with Molina, then layers ranged poke and area burst while her passive gives her extra safety.
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A stealth pickoff assassin who controls the map from concealment, silences isolated targets, and escapes before their team can respond.
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A magic-damage marksman who gains attack and movement speed through skill hits while using his Reverse-Clone to multiply attacks and reposition.
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A rift-combo assassin who leaves spatial cuts through his movement and detonates intersecting rifts for rapid area burst and brief control.
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A long-range artillery mage who moves through terrain, reveals enemy positions, and punishes slow targets with charged astral shots.
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A finisher marksman who builds Bone Shards through combat and uses them to enhance her attacks while restricting a chosen target's movement.
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A teamfight damage mage who follows allied crowd control with a large channeled ultimate that devastates enemies trapped near her.
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A combo fighter-assassin who builds Champ Stance to repeat enhanced skills, weaving mobility, shields, control, and burst into rapid exchanges.
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A mobile artillery mage who rotates quickly in bird form and controls objectives with repeated long-range airstrikes from protected positions.
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A sustained fighter who thrives in close-range chaos by repeatedly marking, striking, and healing from enemies he can stay attached to.
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A utility marksman duo who controls space with traps, crowd control, and coordinated attacks between Popol and his companion Kupa.
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A mobility support who heals and speeds up allies while revealing nearby enemies and stunning targets from range.
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A transforming fighter-marksman who weakens enemies at range before entering wolf form to chase and finish low-health targets.
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A crowd-control fighter who sustains through repeated skill casts while pulling and disrupting enemies throughout extended teamfights.
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A single-target burst assassin who reduces enemy defenses and uses a reliable airborne ultimate to eliminate one exposed carry.
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A pickoff assassin-mage who gains vision through traps, lands long-range stuns, and transforms to finish marked targets at close range.
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A magic damage fighter who traps one target inside Imperial Justice, reduces their defenses, and overwhelms them with sustained attacks.
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A form-switching fighter-assassin who chooses between a burst-focused form for finishing targets and a durable form for starting extended fights.
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A split-pushing fighter who overwhelms objectives and isolated enemies with clones that copy his attacks and reduce target defenses.
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A flexible fighter-assassin who switches between quick tap skills and committed charged attacks to chase, burst, or withstand damage.
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A durable fighter-tank who anchors close-range teamfights with heavy area damage and an ultimate that traps enemies together.
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An early-game sustain fighter who dominates close combat with constant scythe pressure, true damage, and powerful regeneration during his ultimate.
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A teamfight tank who groups and displaces multiple enemies, creating one decisive opening for his allies' area damage.
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A regeneration tank who absorbs lane pressure, cuts waves, and forces enemies to waste time chasing a target they struggle to finish.
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A burst-control mage who catches enemies with wind-based crowd control and wipes grouped targets when they are forced through narrow spaces.
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An adaptive mage who turns the enemy team's strongest ultimate against them while using short-range mobility and control to pressure fights.
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An anti-engage control mage who keeps melee threats away with repeated slows, stuns, and knockbacks while cleansing danger with his ultimate.
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A control mage who punishes grouped enemies with fear and delayed area damage, then summons an undead knight to disrupt the frontline.
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A mobile marksman who reveals and strikes enemy weaknesses, using constant movement to unlock an untargetable multi-target ultimate.
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A ranged true-damage fighter who chips enemies with sustained fire, relies on Firaga Armor for safety, and detonates grouped targets.
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A scaling artillery mage who controls chokepoints with linked light skills and threatens every lane with his map-wide ultimate.
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A hybrid marksman-assassin who alternates ranged and melee attacks, scouts the battlefield globally, and cleans up fights through precise weapon switching.
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A dueling fighter-assassin who removes one enemy from the teamfight and transforms into Lieh to defeat them inside his domain.
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A sustain fighter who dives the backline in Black Dragon form and survives extended fights by triggering Sha Residue healing across multiple enemies.
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A zone-control mage who slows enemies from range and uses Real World Manipulation to dictate where opponents can move during teamfights.
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A global utility mage who controls space with phoenix attacks and influences distant fights by revealing and stunning enemies while accelerating allies.
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A summon mage who controls territory around his Nightmaric Spawn and merges with it to become a powerful siege and teamfight threat.
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A sustained control mage who channels Lantern Flare to repeatedly lift and reposition enemies while denying them safe space in extended fights.
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A split-pushing fighter-assassin who uses extreme movement and attack speed to flank, isolate, and quickly eliminate exposed targets.
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