Laning and early game
Farm with Meteoric Sword and take short trades when the hero-hit stun lets you follow with Basic Attacks. Preserve a Demonic Grip route if the fight turns.


An attack-speed fighter who commits to extended all-ins and split pushes aggressively, relying on temporary immortality to survive lethal damage.
Difficulty
Hard
3/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Malice Energy grants Argus an initial Crit Chance of 30%. Argus's Crits are converted into Demonic Slash , which ignores 30% of the target's Physical Defense , deals 90 (+25% Total Physical Attack) Physical Damage , and recovers 140 HP.
Demonic Slash cannot Crit, but can still trigger Crit-related effects.
Gameplay guide
Argus is an EXP-lane fighter whose critical hits become defense-ignoring Demonic Slashes that heal him. Meteoric Sword briefly stuns a hero and grants Attack Speed. Eternal Evil cleanses control, prevents death and converts hero damage dealt into healing.
Farm with Meteoric Sword and take short trades when the hero-hit stun lets you follow with Basic Attacks. Preserve a Demonic Grip route if the fight turns.
Pressure a side lane, then join fights where targets remain reachable. Meteoric Sword grants Attack Speed on a hero hit; continue attacking to trigger Demonic Slashes.
Reach a damage dealer from a flank. Time Eternal Evil to cleanse control or prevent death, then keep attacking heroes for its ending heal.
Wait to activate Eternal Evil until it cleanses a real threat or prevents lethal damage, then keep hitting the safest available target to convert its duration into recovery instead of wasting it on a chase.
Use Demonic Grip through a minion or hero to pull Argus forward only when the landing side leaves room to continue attacking.
Grip recast
Continue attacking heroesGrip closes distance and Meteoric Sword provides a brief stun and Attack Speed. Time Death Immunity for incoming threats and keep dealing damage for recovery.


Trade during the hero-hit Attack Speed bonus, then leave if the fight does not justify Eternal Evil. Critical hits trigger Demonic Slash.

When Aurora commits burst, Eternal Evil keeps the target alive long enough for allies to punish the spent cooldowns.

When Badang commits burst, Eternal Evil keeps the target alive long enough for allies to punish the spent cooldowns.

I'm Offended! makes Argus spend Eternal Evil defensively, leaving the next control chain much harder to escape.

Land Shaker makes Argus spend Eternal Evil defensively, leaving the next control chain much harder to escape.