133-hero draft helper

Selected enemy

Fighter Exp Lane
Heroes whose control, durability, or pressure can create favorable situations against Argus.

EXP Lane
I'm Offended! makes Argus spend Eternal Evil defensively, leaving the next control chain much harder to escape.

EXP Lane
Land Shaker makes Argus spend Eternal Evil defensively, leaving the next control chain much harder to escape.

Jungle · EXP Lane
Appraiser's Wrath makes Argus spend Eternal Evil defensively, leaving the next control chain much harder to escape.

Jungle · EXP Lane
By drawing out Eternal Evil with Detona's Welcome, Barats creates a later window where Argus cannot cleanse the control.

Roam · EXP Lane
Lightning Bomb bypasses the formation around Argus, turning Eternal Evil into a defensive necessity rather than an offensive option.

Roam · Jungle
Argus must reserve Eternal Evil for Heavy Spin, because the next suppresses catch can hold the target for the follow-up.

Roam · EXP Lane
By drawing out Eternal Evil with Avatar of the Guardian, Gatotkaca creates a later window where Argus cannot cleanse the control.

Mid Lane
When Aurora commits burst, Eternal Evil keeps the target alive long enough for allies to punish the spent cooldowns.

Roam · EXP Lane
When Badang commits burst, Eternal Evil keeps the target alive long enough for allies to punish the spent cooldowns.

Jungle · EXP Lane
The death prevention from Eternal Evil turns Balmond's burst into a recoverable exchange instead of a confirmed kill.

Mid Lane
By entering through Demonic Grip, Argus denies the low-mobility Gord time to establish safe spacing.

Roam · Jungle
Eternal Evil denies the immediate elimination Helcurt needs, reducing the value of a short all-in sequence.

Jungle
The death prevention from Eternal Evil turns Lancelot's burst into a recoverable exchange instead of a confirmed kill.

Jungle · EXP Lane
When Martis commits burst, Eternal Evil keeps the target alive long enough for allies to punish the spent cooldowns.

Jungle · EXP Lane
Paquito's execution window is less reliable because Eternal Evil preserves the target through the critical damage.

Roam · Jungle
Eternal Evil prevents Saber's first burst window from securing a kill, leaving the attacker exposed after the main cooldowns.

Roam · Jungle · EXP Lane
Demonic Grip bypasses the formation around Sun, turning Swift Exchange into a defensive necessity rather than an offensive option.

Jungle · EXP Lane
When Yin commits burst, Eternal Evil keeps the target alive long enough for allies to punish the spent cooldowns.

EXP Lane · Gold Lane
Eternal Evil denies the immediate elimination Zilong needs, reducing the value of a short all-in sequence.