Laning and early game
Farm while unseen to regenerate and store five stingers, then gank from a bush or Prowler path. Use Hidden Terror while Prowler is active so the terrify holds the victim inside a manually aimed Deadly Stinger.

A silence burst assassin who darkens the battlefield, ambushes vulnerable targets, and prevents them from responding before his Deadly Stinger burst lands.
Difficulty
Medium
2/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Helcurt remains in Prowler state until spotted by the enemy team, gaining 15% extra Movement Speed, and continuously regenerating (+30% Total Physical Attack) HP if he has not dealt any damage.
He gains 50% extra Attack Speed and 50% extra Movement Speed (decreasing over time) for 4s upon being spotted and leaves Prowler state 0.75s later.
Any hero killed after being hit by Helcurt leaves a dark fog that explodes and spreads with a cooldown of 10s. Helcurt Conceals himself while within the dark fog .
Gameplay guide
Helcurt is a jungle or damage-roam assassin who regenerates and stores Deadly Stingers while unseen. He uses global vision denial and a Prowler-enhanced blink to terrify a carry, unload up to five basic-attack-counting stingers, and disappear into the fog created by a takedown.
Farm while unseen to regenerate and store five stingers, then gank from a bush or Prowler path. Use Hidden Terror while Prowler is active so the terrify holds the victim inside a manually aimed Deadly Stinger.
Darken the map as your team commits to a pick, Turtle contest, or coordinated rotation—not merely for personal movement. Target isolated damage dealers and use the fog left by a takedown to Conceal, reposition, or prepare a second threat.
Wait until the enemy carry separates or spends protection. Consider holding Dark Night Falls for the exit if the entry is already hidden, and disengage immediately when the stinger burst does not secure the target.
If the first burst fails, retreat during the remaining darkness instead of staying visible when the map advantage ends.
Build Deadly Stinger stacks on a jungle camp before ganking so Helcurt arrives with immediate burst rather than charging on the target.
Cast Dark Night Falls as allies begin engaging or taking an objective, denying enemy information during the decision rather than after positions are known.



The Prowler blink adds terrify and slow so all five manually aimed stingers can connect. Use the resulting speed or dark fog to leave instead of overstaying.



Use the global vision reduction to approach, blink onto the target, and unload stored stingers. Hidden Terror does not immediately reset, so retreat through reduced vision or a takedown's Camouflage fog instead of relying on a second blink.