Laning and early game
Keep stacks active through camps and skill hits, use So-Called Teamwork for broad clear, and arrive at Turtle near maximum size. Do not let the 12-second timer expire while walking between available units.


A stacking tank-fighter who grows increasingly durable before swallowing, carrying, and displacing a priority target for his team.
Difficulty
Easy
1/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Detona gains a stack of Big Guy for 12s each time it or Barats damages an enemy with their skills (up to 10 stacks). Each stack of Big Guy increases Detona's size and grants 4-10 extra Hybrid Defense (scales with the level of Detona's Welcome ). At max stacks, Detona gains 20% extra Resilience, and its Basic Attacks are replaced with Trample , which deals (+140% Total Physical Attack) (+3.5% Total HP) Physical Damage to enemies in a circular area, slows them by 40% for 0.2s, and refreshes the duration of Big Guy with each hit.
Gameplay guide
Barats is a jungle tank-fighter who grows Detona through ten Big Guy stacks, gaining Hybrid Defense, Resilience, larger skill areas, and Max-HP-scaling area basic attacks. Detona's Welcome suppresses the first hero hit, then spits them into a wall or another hero for a damaging area stun.
Keep stacks active through camps and skill hits, use So-Called Teamwork for broad clear, and arrive at Turtle near maximum size. Do not let the 12-second timer expire while walking between available units.
Use Missile Expert behind a target to push it toward Barats, then aim Detona's Welcome so the spit collides with a wall or another hero. Follow the area stun with Trample basics and enlarged Teamwork.
Maintain stacks before Lord begins and protect Retribution positioning. Suppress the enemy jungler or carry when possible, but avoid swallowing a front liner if it leaves the decisive target free and the ultimate unavailable.
Refresh Big Guy stacks before approaching an objective and with safe Basic Attacks at maximum stacks; Trample extends the duration without another skill so Barats does not arrive small.
Aim Detona's Welcome toward a wall or allied formation, but cancel the attempt if swallowing the target would carry Barats into their team.


Aim spit into wall or enemy hero
The missiles create alignment, the collision produces the extra damage and area stun, and max-stack basics keep the target slowed afterward.

The suppression from Detona's Welcome denies Alucard's defensive skills long enough for a coordinated burst window.

By drawing out Eternal Evil with Detona's Welcome, Barats creates a later window where Argus cannot cleanse the control.

The control from Mystic Projectile breaks Barats's movement chain and exposes the committed target to allied damage.

Spear of Alpha punishes Barats's durability with true damage through Barats' defenses, making the frontliner easier to wear down.