Laning and early game
Stack Starlium with skills and basics, then consume two stacks on the enemy hero for sustain. Use Star Helix into Dual Beam for reliable double-beam pressure, while saving the Movement Speed to kite rather than overextend.

A sustained-damage marksman who heals through repeated attacks and creates a wide firing zone that punishes enemies grouped in front of her.
Difficulty
Medium
2/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Ixia's Basic Attacks and skills apply a stack of Starlium Charge to enemies on hit. When Ixia performs a Basic Attack on an enemy with two stacks of Starlium Charge , the attack consumes the stacks and is replaced by Siphon Starlium , dealing (+150% Total Physical Attack) +(+10*Hero Level) Physical Damage to the target. Ixia recovers HP equal to the damage dealt (only 10 % against non-hero units) and slows the target by 25% for 1s.
Siphon Starlium can hit all enemies in front of Ixia within her Basic Attack range, but it cannot Crit.
Ixia's Basic Attacks cannot trigger Lifesteal.
Gameplay guide
Ixia is an immobile Gold Lane marksman who applies Starlium Charge with attacks and skills, then consumes two stacks with an enhanced basic that damages and heals in a line. Full Barrage turns her entire kit into four seconds of fan-shaped team-fight firepower.
Stack Starlium with skills and basics, then consume two stacks on the enemy hero for sustain. Use Star Helix into Dual Beam for reliable double-beam pressure, while saving the Movement Speed to kite rather than overextend.
Set Full Barrage from behind allies at Turtle or tower approaches and include as many enemy routes as possible in its fan. Cast Star Helix inside the enlarged range to pull targets toward the center before sustained attacks.
Wait for flankers and major control to show, then choose an ultimate angle that covers both the enemy back line and its exit. Use Flicker only if available and safe to correct positioning; never assume Ixia can hit outside the fan.
Wait for flankers to reveal before Full Barrage; its wide range cannot protect Ixia from enemies approaching outside the fan.
Keep moving between attacks to sustain spacing, but stop long enough for each heavy Basic Attack to complete and trigger its recovery.
Use Star Helix when a melee hero reaches Ixia to push them back into her preferred firing distance before resuming Basic Attacks.


The delayed pull lines targets up for both beams, then the marked basic supplies slow and hero healing.



Full Barrage extends the entire sequence across its fan; control first so the six-target attacks and simultaneous Siphon shots remain on priority heroes.