Laning and early game
Spray Fire Missiles from brush or maximum range to build heat, then use Fire Stake to pull both enemies and supplies back. Trade around Armor rather than base HP and allow its energy to refill before another aggressive cycle.

A ranged true-damage fighter who chips enemies with sustained fire, relies on Firaga Armor for safety, and detonates grouped targets.
Difficulty
Easy
1/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Firaga Armor inherits 160% of X.Borg's Max HP and absorbs all incoming damage when it's active. When destroyed, X.Borg rolls in the direction of the Joystick (he is invincible during this process). The Armor's energy will gradually regenerate while X.Borg is in the Armorless State. At full energy, X.Borg re-equips the Armor and restores it to 30% HP.
X.Borg's attacks cause enemies to enter Overheated state. Enemies in Overheated state will drop Firaga Supplies when they take damage from X.Borg. Picking up supplies restores 10% of the Armor's HP (or 10 energy while in the Armorless State).
X.Borg's skills deal True Damage to enemies in Overheated state.
Gameplay guide
X.Borg is an EXP-lane sustained fighter whose Firaga Armor takes all incoming damage and ejects him invincibly when broken. Repeated attacks Overheat enemies so every skill becomes true damage and they drop supplies, while Last Insanity sacrifices the Armor for a large 15%-Max-HP true-damage explosion.
Spray Fire Missiles from brush or maximum range to build heat, then use Fire Stake to pull both enemies and supplies back. Trade around Armor rather than base HP and allow its energy to refill before another aggressive cycle.
Overheat the enemy front line around Turtle, collect supplies with returning stakes, and delay Last Insanity until enemies spend dashes or reach a killable state. Preserve enough Armor for the explosion to retain full damage.
Poke and zone before committing. Enter with Last Insanity only when allies can capitalize on its slows and explosion, manually detonate if targets escape, then use the forced armorless roll and collected supplies to survive the aftermath.
After armor breaks, disengage and rebuild it unless Last Insanity can immediately decide the fight.
Collect Firaga supplies from overheated targets and minions before re-entering, rebuilding armor instead of fighting too long in armorless form.
Use Last Insanity while enough Firaga Armor remains to reach the detonation; starting after the armor is nearly gone makes interruption easy.


Detonate when target cannot escapeCollect nearby supplies automaticallyOverheat converts the skill damage to true damage, the stake controls position and restores Armor, and the ultimate supplies its Max-HP true-damage finish.
Generate Firaga Supplies
Retrieve stakes and suppliesRetreat if Armor is lowThe returning stakes pull every supply to X.Borg, restoring 10% Armor HP each and extending the next pressure window without spending the ultimate.