Laning and early game
Poke with Feral Swipe, then attack from the Wound's side when safe. Use Feral claw attacks to trade and heal, disengaging when the enemy can focus or kite you.


A split-pushing fighter-tank who overwhelms isolated targets with maximum-HP damage and survives committed fights through three health bars.
Difficulty
Medium
2/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Bear's Blessing: Masha has 3 HP bars, each inheriting 50% of her Equipment HP bonuses. When an HP bar is depleted, she removes control effects and blocks damage once. She gains Feral by dealing damage to enemy heroes or creeps. Feral converts into HP after leaving combat.
Power of Wildness: After Masha's skills deal damage to an enemy hero, she leaves a Wound in a random direction. Her Basic Attacks can break the Wound and cause her to enter the Feral state.
Feral: Masha gains 15 (+1*Hero Level) % Resilience, Attack Speed, and Movement Speed. Her next 3 Basic Attacks become fan-shaped claw strikes, dealing 3 (+2% Extra Physical Attack) (+0.2*Hero Level) % Max HP extra Physical Damage to enemies in the area (extra damage does not apply to Turrets) and recovering 4 (+0.4*Hero Level) % HP. It lasts 3s.
Breaking a Wound again during the Feral state will refresh its duration. Up to 6 claw strikes can be stored.
Gameplay guide
Masha has three HP bars and creates directional Wounds by damaging heroes with skills. Breaking a Wound with a Basic Attack activates Feral for speed, Resilience and healing area claw attacks. Losing an HP bar cleanses control, blocks damage once and resets Claw Strike.
Poke with Feral Swipe, then attack from the Wound's side when safe. Use Feral claw attacks to trade and heal, disengaging when the enemy can focus or kite you.
Use Claw Strike to reach Wounds and Savage Maul to stun a priority target. Breaking another Wound refreshes Feral. An HP-bar loss resets Claw Strike, not the ultimate.
Reach a damage dealer without outrunning support. Keep breaking Wounds to refresh healing attacks and dash away when the target becomes protected. Leave combat for stored Feral recovery.
Leave before the final HP bar is exposed when no kill is guaranteed; one recovered bar preserves the next map-pressure cycle.
Losing an HP bar resets Claw Strike. Use the refreshed dash to reach a Wound's side or escape.
Break another Wound during Feral to refresh its duration and prepare more healing claw attacks.
Move to the Wound's side
The ultimate briefly holds the target. Break its Wound to activate Feral, then slow the enemy if they try to leave.


The ranged slow creates a Wound. Dash to its side and attack to activate healing claw strikes.

Masha uses Thunderclap to attack Edith from an angle Edith's limited mobility cannot easily answer.

The protection from Life Recovery lets Masha weather Cut Throat and answer while Fanny is waiting for cooldowns.

Lunox uses Chaos Assault for damage that scales with maximum HP, creating a clearer path through Masha's defensive build.

Because Spectre Step provides defense reduction before the follow-up, Masha cannot rely on defensive stats alone to win the extended trade.