Laning and early game
Farm and poke with Energy Wave, manually aiming every hit for the global cooldown reduction. Keep Super Magic charged before trading and avoid blind all-ins until Violet Requiem makes a successful leap decisive.

A magic burst fighter who catches enemies with airborne control and extends the knock-up while dealing sustained combo damage.
Difficulty
Hard
3/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Guinevere deals 25% extra damage to airborne enemies and deals (+80% Total Physical Attack) (+60% Total Magic Power) Magic Damage with her Basic Attacks.
Guinevere builds Super Magic each time she deals damage. Once fully charged, her next Basic Attack becomes guided, dealing 80 (+100% Total Physical Attack) (+90% Total Magic Power) Magic damage on hit and restoring 80 plus 8% of her lost HP .
Enemies hit by Guinevere's skills or enhanced Basic Attack will be marked for 5s. Those with 3 marks will be knocked airborne when hit by her Violet Requiem.
Gameplay guide
Guinevere is an EXP-lane or jungle magic fighter who marks enemies through skills and enhanced basics, deals 25% more damage to airborne targets, and repeatedly re-launches them during Violet Requiem. Three marks let the ultimate create its own airborne chain even if Spatial Migration did not land.
Farm and poke with Energy Wave, manually aiming every hit for the global cooldown reduction. Keep Super Magic charged before trading and avoid blind all-ins until Violet Requiem makes a successful leap decisive.
Approach from a bush, predict the target's movement with Spatial Migration, and immediately channel Violet Requiem while they remain airborne. Use the second Spatial blink to leave or create an illusion that restores passive charge when attacked.
Prioritize isolated mages and marksmen rather than leaping into five heroes. When direct leap setup is unsafe, apply three marks through Energy Wave, skills, or the enhanced basic, then use Violet Requiem to trigger the airborne chain.
Do not jump merely because Spatial Migration reaches; confirm the knock-up or allied control before committing Violet Requiem.
Use the enhanced Basic Attack regularly to recover HP and reduce skill cooldowns rather than holding it while waiting for a perfect engage.
Use Spatial Migration's recast after a missed or completed entry to leave the decoy and reposition before enemies focus Guinevere.




The leap supplies the initial airborne state so the ultimate repeatedly re-launches and gains 25% passive damage; use the second blink after follow-up.




Land two Energy Waves and an enhanced Basic Attack within the five-second mark duration. The first Energy Wave hit reduces its own four-second cooldown, allowing the second hit to apply the third mark before Violet Requiem launches the target without Spatial Migration.