Laning and early game
Build Delight on the wave before trading, activate Yo-Yo Blitz, and use Buoyant Bounce during its channel so no attacks are wasted. Keep moving around the opponent and use the second leap only after confirming a unit landing.

A mobile sustain fighter who kites durable targets with continuous Max-HP damage while linking enemies together during teamfights.
Difficulty
Easy
1/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Cici generates a stack of Delight after dealing damage, increasing her Movement Speed by 0.75% and Spell Vamp by 0.75% per stack up to 10 times, doubling the effects at full stacks.
Gameplay guide
Cici is a mobile EXP Lane fighter who can move and cast while Yo-Yo Blitz attacks for 3.5 seconds. Repeated damage builds ten Delight stacks for Movement Speed and Spell Vamp, doubled at full stacks, while her ultimate binds two heroes together.
Build Delight on the wave before trading, activate Yo-Yo Blitz, and use Buoyant Bounce during its channel so no attacks are wasted. Keep moving around the opponent and use the second leap only after confirming a unit landing.
Enter skirmishes with stacks, link two nearby heroes with Curtain Call, and use Yo-Yo Blitz while circling outside their easiest control. If a target escapes the link area, preserve Buoyant Bounce to follow rather than spending it first.
Pressure frontliners with Max-HP hits while staying mobile, but look for Curtain Call angles that include a carry. Avoid diving alone into instant control; Cici's sustain depends on continuing to deal damage.
Preserve Buoyant Bounce until the target chooses a direction; spending both jumps early lets them leave Curtain Call's range.
Move around the target while Yo-Yo Blitz continues, keeping Cici at maximum tether distance instead of standing in melee range.
Link two nearby heroes only when Cici can remain in range of both; separate movement can otherwise break the ultimate's value.

Second Bounce to follow or leaveStarting Blitz during the leap avoids wasting its short attack window and lets the second bounce respond to the opponent's movement.



The link pulls both targets together so each Yo-Yo cycle can pressure both; if only one remains in range, the second hit is reduced to 25%.