Laning and early game
Move to charge Desert Power, open with the enhanced slowing basic, and reposition between all three Tornado casts. Use early damage to gain lane priority, then rotate rather than chasing under unsafe vision.

An early-game sustain fighter who controls lane through empowered sand attacks, rapid regeneration, and a long-range crowd-control engage.
Difficulty
Medium
2/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Khaleed accumulates Desert Power while moving. After Desert Power is fully charged, he will glide on sand, increasing Movement Speed by 35%, making his next Basic Attack deal 50 (+140% Total Physical Attack) Physical Damage to the target (cannot Crit), and reducing the target's Movement Speed by 40% for 1.5s.
Gameplay guide
Khaleed is an EXP-lane or roam fighter who builds Desert Power by moving, then glides quickly and converts the next basic attack into a long-reaching slow. He chains three repositionable scimitar swings, channels missing-HP recovery and Damage Reduction, and begins fights through a Control-Immune sandstorm charge.
Move to charge Desert Power, open with the enhanced slowing basic, and reposition between all three Tornado casts. Use early damage to gain lane priority, then rotate rather than chasing under unsafe vision.
Threaten Turtle approaches with the possibility of Raging Sandstorm. Commit the Control-Immune charge onto clustered or priority enemies, follow with three swings, then channel Quicksand Guard only after interrupting control is spent.
Build enough durability to complete the engage and be more selective. The threat of the ultimate can zone an objective without immediate casting; wait for allies, stun the right group, and recover rather than chasing beyond the team.
Keep moving between waves so Desert Power is ready before the next trade instead of charging after contact begins.
Use Hero Lock before spending the Sand Walk attack near a wave so its automatic glide does not select a minion beside the intended hero.
Move the joystick after every Desert Tornado swing to follow the target or angle away before the next cast.

Repositioncast 2Repositioncast 3The passive slow keeps the target near all three swings, while joystick movement follows or angles away after each hit.




The ultimate stuns and fully charges the passive, supporting the three-hit area sequence and a final slowing attack before a protected recovery channel.