Laning and early game
Charge Sword Intent while controlling distance, clear with dashes, and make Phantom Slash's shadow contact before the forward slash. Hold Eye for predictable enemy burst or control rather than routine poke.

A mobile fighter-assassin who weaves charged dashes between skills to avoid damage and cut through clustered enemies.
Difficulty
Very Hard
4/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

Hold the Basic Attack button to enter the Swordout state and charge Sword Intent. Once fully charged, release it to perform a Swordout Slash in the direction she's facing and dash forward, dealing (+215% Total Physical Attack) Physical Damage to enemies on the path (counts as skill damage and is reduced to 50% against minions and creeps).
Benedetta can only cast Swordout Slash when her Sword Intent is full and she is in the Swordout state.
Benedetta also gains Sword Intent by dealing damage with her Basic Attacks and skills.
Gameplay guide
Benedetta is a high-mobility EXP-lane assassin who charges Sword Intent for a skill-damage dash, doubles Phantom Slash's second hit when its shadow connects, and can block all damage plus control for 0.8 seconds. Alecto: Final Blow creates a long, slowing damage zone while she is untargetable during entry.
Charge Sword Intent while controlling distance, clear with dashes, and make Phantom Slash's shadow contact before the forward slash. Hold Eye for predictable enemy burst or control rather than routine poke.
Pressure a side wave and enter fights from an angle. Use Final Blow along a choke or allied control, then chain a fully charged slash and Phantom Slash through the carry while preserving Eye for retaliation.
Do not reveal before enemy control is identified. Block the decisive effect to gain full Intent and possibly stun, burst the target, then dash through terrain or the remaining Final Blow path to escape.
Hold the passive slash until its movement changes the angle; spending it only for damage can remove the next dodge.
Charge Elapsed Daytime while moving between attacks so the dash is ready to cross an incoming skill or reposition for the next slash.
Face An Eye for An Eye into the disable; blocking only damage without absorbing control wastes the skill's strongest counterattack.
Stun and full Sword Intent

A successful control block supplies both the 1.5-second stun and a fully charged dash, creating a reliable opening for the doubled Phantom Slash.



The ultimate slows inside its fixed path, making subsequent dashes easier to align while Eye protects the exit from one major response.