Laning and early game
Create a Water Zone with Wavebreaker, cast again inside it, and use all three enhanced basics for trade and ally sustain. Play aggressively only while a zone and healing cycle are available.

A control support who heals allies through empowered attacks while displacing enemies and creating openings for her team.
Difficulty
Medium
2/ 5
Easy
Very easy to pick up, with a straightforward and forgiving kit.
Medium
Easy to learn, but needs some practice with timing or positioning.
Hard
Needs consistent mechanics, decision-making, and matchup knowledge.
Very Hard
Mechanically demanding and takes considerable practice to play well.
Extreme
Exceptionally difficult to control and requires extensive dedicated practice.
Official Skills tab

After casting a skill, Kalea creates a Water Zone on the ground. When Kalea casts a skill within this zone, she will absorb the Water Zone to enhance her next three Basic Attacks with different effects:
First Basic Attack: Kalea dashes to the target, dealing (+100% Total Physical Attack) Physical Damage .
Second Basic Attack: Kalea unleashes a flurry of attacks, dealing 140 (+8*Hero Level) (+100% Total Physical Attack) Physical Damage and recovering 40 (+10% Total HP) (+60% Total Magic Power) HP for herself and the nearby ally with the lowest HP.
Third Basic Attack: Kalea uses her tail to strike the area around her target, dealing 70 (+4*Hero Level) (+100% Total Physical Attack) Physical Damage and creating a new Water Zone . Enhanced Basic Attacks are not affected by Attack Speed.
Gameplay guide
Kalea is a tank-support fighter who creates a Water Zone after every skill. Casting another skill inside that zone unlocks three ordered enhanced basics: a dash, a flurry that heals Kalea and the lowest-HP nearby ally, and an area strike that creates a new zone.
Create a Water Zone with Wavebreaker, cast again inside it, and use all three enhanced basics for trade and ally sustain. Play aggressively only while a zone and healing cycle are available.
Rotate as an initiator, use a wall or Water Zone edge to unlock Tidal Strike's slam, then aim Tsunami Slam toward allies rather than merely away from the enemy formation.
Protect a carry with repeated healing and knock-ups or isolate a priority hero when the team can follow. Keep track of which enhanced basic comes next; the healing is always the second, not an on-demand button.
Create the next Water Zone near the ally who needs healing instead of automatically placing it under the enemy being chased.
After absorbing a Water Zone, stay near the ally who needs recovery while completing the three different enhanced Basic Attacks.
Approach the priority target from the side that carries them toward allies with Tsunami Slam, not deeper toward their own team.

Recast slamCrossing the zone both enables the aerial recast and activates the ordered basic chain for gap close, healing, and zone renewal.



The surprise grab isolates one hero, then Resilience-ignoring control and the Water Zone cycle keep the target contained.