133-hero draft helper

Selected enemy

Tank · Fighter Roam
Heroes whose control, durability, or pressure can create favorable situations against Grock.

Jungle · EXP Lane
Last Insanity applies true damage through Grock's defenses, preventing Grock's durability from fully neutralizing X.Borg's pressure.

Gold Lane
Lightwheel Mark punishes Grock's durability with true damage through Grock's defenses, making the frontliner easier to wear down.

Jungle · EXP Lane
The defense reduction before the follow-up from Spectre Step keeps Dyrroth's damage relevant against the durable Grock.

Mid Lane · Roam
Valir answers Mighty Swing with Vengeance Flame, cleansing the disable and breaking Grock's normal follow-up timing.

Mid Lane · Jungle
Deadly Magic chips Grock between uses of Tectonic Charge, preventing a comfortable reset before the next fight.

Roam · EXP Lane
Stuns Grock with Law and Order stops Grock from immediately chaining another movement skill.

Mid Lane · Gold Lane
Chaos Assault punishes Grock's durability with damage that scales with maximum HP, making the frontliner easier to wear down.

Mid Lane · Jungle
Tectonic Charge catches Cyclops in place, exploiting Cyclops' limited ability to reposition after hard control.

Jungle
Tectonic Charge denies Fanny a clean mobility reset, turning an aggressive entry into a punishable commitment.

Roam · EXP Lane
Knocks Kaja airborne with Tectonic Charge stops Kaja from immediately chaining another movement skill.

Jungle
Tectonic Charge pressures Lancelot to use Phantom Execution, Grock can then hold the next catch until that defensive window ends.

Roam · Jungle
Tectonic Charge pressures Natalia to use Assassin Instinct, Grock can then hold the next catch until that defensive window ends.