133-hero draft helper

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Support Roaming
Heroes whose control, durability, or pressure can create favorable situations against Marcel.

Mid Lane · Jungle
Star Power Lockdown catches Marcel between mobility casts, creating a clear window before another reposition is available.

Jungle
Aamon uses Slayer Shards to reach Marcel, then stays close when Marcel tries to escape with another movement skill.

Jungle · EXP Lane
The control from My Turn breaks Marcel's movement chain and exposes the committed target to allied damage.

Jungle · EXP Lane
Firaga Armor absorbs Platinum Snap's burst, while Fire Missiles keeps damaging Marcel as he tries to control space with Framed Moment.

Mid Lane
I Am You chips Marcel between uses of Tracking Shot, preventing a comfortable reset before the next fight.

Roam
Bloody Hunt denies Marcel a clean mobility reset, turning an aggressive entry into a punishable commitment.

Roam
Time Journey removes Platinum Snap's control and grants allies Control Immunity, breaking Marcel's follow-up window.

Mid Lane
Golden Hour holds Valentina long enough for allies to punish the moment Valentina's mobility is interrupted.

Mid Lane · Roam
By drawing out Vengeance Flame with Golden Hour, Marcel creates a later window where Valir cannot cleanse the control.

Mid Lane
Golden Hour freezes Vexana in place, and the low-mobility Vexana has no regular dash to restore safe positioning.

Mid Lane
Golden Hour catches Xavier in place, exploiting Xavier's limited ability to reposition after hard control.