133-hero draft helper

Selected enemy

Marksman Gold Lane
Heroes whose control, durability, or pressure can create favorable situations against Beatrix.

Gold Lane
Heavy Crossbow closes the initial gap and keeps Irithel involved after Beatrix's first mobility cast.

Roam
Beatrix's ranged pressure loses value because Guardian's Reflection blocks and reflects the incoming projectiles.

Roam
Bloody Hunt suppresses Beatrix, interrupting the movement Beatrix normally uses to enter or escape.

Jungle · EXP Lane
Knockout Strike holds Beatrix long enough for allies to punish the moment Beatrix's mobility is interrupted.

Jungle
Ling uses Tempest of Blades to reach Beatrix, then stays close when Beatrix tries to escape with another movement skill.

Mid Lane
Ball Lightning stuns Beatrix, interrupting the movement Beatrix normally uses to enter or escape.

Jungle · EXP Lane
By entering with Alecto: Final Blow, Benedetta can continue pressuring Beatrix through the first attempted escape.

Roam · EXP Lane
The control from Final Slash breaks Beatrix's movement chain and exposes the committed target to allied damage.

Jungle
Ninjutsu: Quad Shadow puts Hayabusa beside Beatrix quickly, reducing the space available for a clean mobility reset.

Mid Lane · Jungle
The approach from Incandescence lets Gusion match Beatrix's reposition instead of losing the target after one exchange.

Jungle
Slayer Shards gives Aamon direct access to Beatrix and enough mobility to follow Beatrix's first reposition.

Gold Lane
Nibiru's Passion lets Beatrix control the spacing against Hanabi instead of accepting Hanabi's preferred distance.

Mid Lane · Roam
By pressuring with Nibiru's Passion, Beatrix forces Kadita to advance through damage before reaching useful range.

Mid Lane
Beatrix uses Nibiru's Passion beyond Luo Yi's comfortable range, making the approach predictable and punishable.

Roam · EXP Lane
Nibiru's Passion lets Beatrix control the spacing against Edith instead of accepting Edith's preferred distance.