133-hero draft helper

Selected enemy

Support · Mage Mid Lane
Heroes whose control, durability, or pressure can create favorable situations against Faramis.

Roam
Estes uses Blessing of Moon Goddess to survive Ghost Bursters, then pressures Faramis during the resulting cooldown window.

Gold Lane
By forcing Nether Realm early, Swallow’s Path leaves Faramis more vulnerable to the next control sequence.

Mid Lane
I Am You can copy Nether Realm, giving Valentina's team the same death-denial tool and reducing Faramis's unique advantage.

Jungle · EXP Lane
X.Borg uses Last Insanity to threaten Faramis immediately, often drawing Nether Realm before the main teamfight begins.

Mid Lane
Shadow Energy pressures Faramis whenever Nether Realm is unavailable, steadily reducing the health available for the next fight.

Mid Lane · Jungle
By entering with Incandescence, Gusion reaches Faramis early enough to pressure the key defensive cooldown, Nether Realm.

Roam · Jungle
By forcing Nether Realm early, Heavy Spin leaves Faramis more vulnerable to the next control sequence.

Mid Lane
When Eudora commits burst, Nether Realm keeps the target alive long enough for allies to punish the spent cooldowns.

Roam · EXP Lane
Nether Realm denies the immediate elimination Gloo needs, reducing the value of a short all-in sequence.

Roam · Jungle · EXP Lane
Nether Realm denies the immediate elimination Guinevere needs, reducing the value of a short all-in sequence.

Mid Lane · Jungle
Harley's execution window is less reliable because Nether Realm preserves the target through the critical damage.

Roam · EXP Lane
Kaja's execution window is less reliable because Nether Realm preserves the target through the critical damage.

Mid Lane
Nether Realm denies the immediate elimination Odette needs, reducing the value of a short all-in sequence.

Roam · Jungle
When Saber commits burst, Nether Realm keeps the target alive long enough for allies to punish the spent cooldowns.

Roam · EXP Lane
Nether Realm prevents Minsitthar's first burst window from securing a kill, leaving the attacker exposed after the main cooldowns.