133-hero draft helper

Selected enemy

Fighter · Assassin Exp Lane
Heroes whose control, durability, or pressure can create favorable situations against Sora.

Gold Lane
Falling! carries Melissa through the frontline and forces Sora to spend Shifting Skies before safely supporting the fight.

EXP Lane
Demonic Force converts Sora's movement-heavy pattern into repeated punish windows for Phoveus.

Roam · EXP Lane
When Sora commits a dash, King's Calling turns the movement into an interrupted entry or escape.

Mid Lane · Roam
the Remove CC effect on Vengeance Flame clears Sundering Strike - Overwhelm, giving Valir an immediate chance to reposition.

Roam · EXP Lane
Divine Judgment locks Sora under suppression, bypassing ordinary cleanses and stopping an immediate escape.

Roam
Franco uses Bloody Hunt to remove Sora from the fight briefly and prevent any normal defensive response.

Roam · EXP Lane
Wrath of Dryad creates a catch that Sora must answer with Shifting Skies, reducing the defensive options available afterward.

Roam · EXP Lane
Bouncing Ball removes the safety of Sora's movement chain and makes the committed position easier to punish.

Roam
Sora often has to answer Minoan Fury with Shifting Skies, giving Minotaur's team a clearer second engage after the cooldown.

Jungle
Fanny uses Cut Throat to threaten Sora immediately, often drawing Shifting Skies before the main teamfight begins.

Mid Lane
By forcing Shifting Skies early, Ball Lightning leaves Sora more vulnerable to the next control sequence.

Roam · EXP Lane
By forcing Shifting Skies early, Final Slash leaves Sora more vulnerable to the next control sequence.

Gold Lane
Stormbind denies Bruno a clean mobility reset, turning an aggressive entry into a punishable commitment.

Mid Lane
Stormbind removes Vale's spacing, and Vale's low mobility makes the next damage window reliable.