133-hero draft helper

Selected enemy

Fighter · Assassin Exp Lane
Heroes whose control, durability, or pressure can create favorable situations against Arlott.

Mid Lane
Mind Eater stuns Arlott, interrupting the movement Arlott normally uses to enter or escape.

Roam · Jungle
Triple Sweep catches Arlott between mobility casts, creating a clear window before another reposition is available.

EXP Lane
Arlott's repeated dashes feed the trigger for Demonic Force, allowing Phoveus to keep answering the repositioning.

Roam · EXP Lane
The anti-mobility effect from King's Calling denies Arlott a clean dash sequence through the fight.

Roam · EXP Lane
Divine Judgment suppresses Arlott, preventing movement and skill use while Kaja's team focuses the isolated target.

Roam · EXP Lane
Shunpo reduces the reliability of Arlott's control by protecting Chou during the committed approach.

Jungle · EXP Lane
Mortal Coil gives Martis a protected movement window through Arlott's control, keeping the engage from being interrupted.

Jungle · EXP Lane
Suppresses Arlott with Appraiser's Wrath stops Arlott from immediately chaining another movement skill.

Mid Lane · Roam
Vengeance Flame removes the control from Dauntless Strike, letting Valir disengage before the remaining damage connects.

Gold Lane
The control from Final Slash breaks Beatrix's movement chain and exposes the committed target to allied damage.

Jungle
Final Slash pressures Hanzo to use Kinjutsu: Pinnacle Ninja, Arlott can then hold the next catch until that defensive window ends.

Roam · Jungle
Final Slash pressures Hirara to use Falling Maple, Arlott can then hold the next catch until that defensive window ends.

Jungle · EXP Lane
Final Slash denies Joy a clean mobility reset, turning an aggressive entry into a punishable commitment.

EXP Lane
Vengeance closes the initial gap and keeps Arlott involved after Lapu-Lapu's first mobility cast.

EXP Lane
By forcing Shifting Skies early, Final Slash leaves Sora more vulnerable to the next control sequence.