133-hero draft helper

Heroes whose control, durability, or pressure can create favorable situations against Khufra.

Mid Lane · Roam
Lantern Flare holds Khufra long enough for allies to punish the moment Khufra's mobility is interrupted.

Roam
Time Journey removes Bouncing Ball's control and grants allies Control Immunity, breaking Khufra's follow-up window.

Jungle · EXP Lane
X.Borg uses Last Insanity for true damage through Khufra's defenses, creating a clearer path through Khufra's defensive build.

Roam · EXP Lane
Spear of Glory holds Khufra long enough for allies to punish the moment Khufra's mobility is interrupted.

Roam · EXP Lane
Immobilizes Khufra with Spread, Spread stops Khufra from immediately chaining another movement skill.

Roam · Jungle · EXP Lane
Because Shield of Spirit provides damage that scales with maximum HP, Khufra cannot rely on defensive stats alone to win the extended trade.

Gold Lane
The reach of Death Sonata lets Granger damage Khufra before Khufra can begin their own effective trade.

Mid Lane · Roam
Vengeance Flame turns Bouncing Ball into a shorter commitment by cleansing the control before Khufra finishes the sequence.

Jungle · EXP Lane
Benedetta's normal repositioning becomes unreliable around Bouncing Ball, giving Khufra's team a clearer catch.

Jungle
The anti-mobility effect from Bouncing Ball denies Fanny a clean dash sequence through the fight.

Mid Lane · Jungle
Gusion's normal repositioning becomes unreliable around Bouncing Ball, giving Khufra's team a clearer catch.

Roam · Jungle
Bouncing Ball removes the safety of Hirara's movement chain and makes the committed position easier to punish.

Jungle · EXP Lane
Joy's normal repositioning becomes unreliable around Bouncing Ball, giving Khufra's team a clearer catch.

Jungle
Bouncing Ball disables or interrupts movement skills, forcing Karina to fight without the mobility Karina's kit normally depends on.

Jungle
Bouncing Ball disables or interrupts movement skills, forcing Lancelot to fight without the mobility Lancelot's kit normally depends on.

Jungle
When Ling commits a dash, Bouncing Ball turns the movement into an interrupted entry or escape.

Jungle
The anti-mobility effect from Bouncing Ball denies Nolan a clean dash sequence through the fight.

Jungle · EXP Lane
Paquito's normal repositioning becomes unreliable around Bouncing Ball, giving Khufra's team a clearer catch.

Jungle · Gold Lane
Bouncing Ball removes the safety of Roger's movement chain and makes the committed position easier to punish.

Mid Lane · Roam
Selena's normal repositioning becomes unreliable around Bouncing Ball, giving Khufra's team a clearer catch.

EXP Lane
Bouncing Ball removes the safety of Sora's movement chain and makes the committed position easier to punish.