133-hero draft helper

Selected enemy

Support Roam
Heroes whose control, durability, or pressure can create favorable situations against Diggie.

Roam
Bloody Hunt makes Diggie spend Time Journey defensively, leaving the next control chain much harder to escape.

Jungle · EXP Lane
Diggie must reserve Time Journey for Falling Starmoon, because the next immobilizes catch can hold the target for the follow-up.

Roam · Jungle
Assassin Instinct lets Natalia approach unseen, and The Hunt can silence Diggie before Time Journey protects his team.

Jungle
Finch Poise crosses Diggie's setup, and Tempest of Blades threatens him before Time Journey turns the fight.

Jungle
Puncture moves around Reverse Time, while Phantom Execution threatens Diggie before Time Journey protects him.

Jungle
Invisible Armor lets Aamon approach without a clean target, then Endless Shards threatens Diggie before Time Journey can protect the team.

EXP Lane
Diggie must reserve Time Journey for Contract: Explosion, because the next stun can hold the target for the follow-up.

Roam · Jungle
Diggie can cast Time Journey after Headbutt, freeing allies and denying Akai's normal control chain.

Roam
Diggie can cast Time Journey after Perfect Match, freeing allies and denying Atlas's normal control chain.

Mid Lane
When Aurora lands Aurora's main control, Time Journey cleanses nearby allies and prevents the next control effect from continuing the engage.

Roam
Diggie can cast Time Journey after Bloodbath, freeing allies and denying Carmilla's normal control chain.

Roam · EXP Lane
Time Journey removes Jeet Kune Do's control and grants allies Control Immunity, breaking Chou's follow-up window.

Mid Lane
Time Journey answers Ball Lightning with a team cleanse and Control Immunity, stopping Eudora from chaining the catch.

Roam
Time Journey cannot cleanse Bloody Hunt, but its shield and control immunity protect nearby allies from Franco's follow-up after the suppression ends.

Roam · EXP Lane
The cleanse and immunity from Time Journey make Unbreakable much less reliable against a grouped team.

Roam · Jungle · EXP Lane
Diggie can cast Time Journey after Super Magic, freeing allies and denying Guinevere's normal control chain.

Roam
Time Journey removes Full Throttle's crash stun and grants control immunity, preventing Johnson's engage from chaining into more control.

Roam
When Kalea lands Tidal Strike, Time Journey cleanses nearby allies and prevents the next control effect from continuing the engage.

Roam · EXP Lane
Time Journey removes Bouncing Ball's control and grants allies Control Immunity, breaking Khufra's follow-up window.

Roam
The cleanse and immunity from Time Journey make Power Charge much less reliable against a grouped team.

Roam
Time Journey removes Despair Stomp's control and grants allies Control Immunity, breaking Minotaur's follow-up window.

Roam · EXP Lane
When Minsitthar lands Mark of the King, Time Journey cleanses nearby allies and prevents the next control effect from continuing the engage.

Roam · Jungle
Diggie can cast Time Journey after Triple Sweep, freeing allies and denying Saber's normal control chain.

Mid Lane · Roam
When Selena lands Abyssal Arrow, Time Journey cleanses nearby allies and prevents the next control effect from continuing the engage.

Roam
The cleanse and immunity from Time Journey make Sacred Hammer much less reliable against a grouped team.

Roam
Time Journey removes Platinum Snap's control and grants allies Control Immunity, breaking Marcel's follow-up window.