133-hero draft helper

Selected enemy

Tank Roam · Exp Lane
Heroes whose control, durability, or pressure can create favorable situations against Gloo.

Mid Lane · Roam
Nether Realm denies the immediate elimination Gloo needs, reducing the value of a short all-in sequence.

Gold Lane
Wanwan answers Slam, Slam with Needles in Flowers, cleansing the disable and breaking Gloo's normal follow-up timing.

Gold Lane
Karrie uses Lightwheel Mark for true damage through Gloo's defenses, creating a clearer path through Gloo's defensive build.

EXP Lane
Furious Dive catches Gloo in place, exploiting Gloo's limited ability to reposition after hard control.

EXP Lane · Gold Lane
Yo-Yo Blitz punishes Gloo's durability with damage that scales with maximum HP, making the frontliner easier to wear down.

Mid Lane
Vexana's long-range fear, large-area burst, and persistent Eternal Guard pressure punish Gloo while keeping him from approaching or attaching cleanly.

Gold Lane
Lethal Shot deals true damage from outside Gloo's preferred range, while Tactical Grenade creates space before he can attach.

Jungle
Puncture crosses Gloo's zones, while Phantom Execution's invincibility helps Lancelot avoid the control needed for Grab, Grab.

Gold Lane
Theory of Everything stacks quickly against Gloo's split bodies, while Superposition pierces the cluster and keeps Natan's damage ramped.

Jungle
Spread, Spread pressures Aamon to use Slayer Shards, Gloo can then hold the next catch until that defensive window ends.

Jungle · EXP Lane
Spread, Spread denies Barats a clean mobility reset, turning an aggressive entry into a punishable commitment.

Jungle · EXP Lane
Spread, Spread creates a catch that Benedetta must answer with Alecto: Final Blow, reducing the defensive options available afterward.

Mid Lane
Once Spread, Spread immobilizes Cecilion, Cecilion's lack of a dash makes the allied follow-up difficult to avoid.

Mid Lane
Spread, Spread creates control during Meteor Shower, preventing Chang'e from completing the cast without interruption.

Mid Lane · Jungle
Immobilizes Harley with Spread, Spread stops Harley from immediately chaining another movement skill.

Roam · Jungle · EXP Lane
Spread, Spread denies Jawhead a clean mobility reset, turning an aggressive entry into a punishable commitment.

Roam
Spread, Spread catches Johnson in place, exploiting Johnson's limited ability to reposition after hard control.

Roam · EXP Lane
Immobilizes Khaleed with Spread, Spread stops Khaleed from immediately chaining another movement skill.

Roam · EXP Lane
Immobilizes Khufra with Spread, Spread stops Khufra from immediately chaining another movement skill.

Gold Lane
Lesley often has to answer Spread, Spread with Master of Camouflage, giving Gloo's team a clearer second engage after the cooldown.

Mid Lane
Gloo uses Spread, Spread as Feathered Air Strike begins, cutting off much of the value from the sustained attack.

Jungle · Gold Lane
Spread, Spread removes Popol and Kupa's spacing, and Popol and Kupa's low mobility makes the next damage window reliable.

Mid Lane · Roam
Spread, Spread immobilizes Selena, interrupting the movement Selena normally uses to enter or escape.

Mid Lane
Spread, Spread immobilizes Vale, leaving him dependent on allied peel rather than a personal escape.

Mid Lane
The control from Spread, Spread is especially effective because Zetian cannot dash away once the disable ends.