133-hero draft helper

Selected enemy

Fighter Exp Lane · Jungle
Heroes whose control, durability, or pressure can create favorable situations against Sun.

EXP Lane
Sun often has to answer Contract: Explosion with Swift Exchange, giving Aldous's team a clearer second engage after the cooldown.

Jungle · EXP Lane
X.Borg uses Last Insanity for true damage through Sun's defenses, creating a clearer path through Sun's defensive build.

Roam · Jungle · EXP Lane
Cometic Lance creates a catch that Sun must answer with Swift Exchange, reducing the defensive options available afterward.

EXP Lane
Demonic Grip bypasses the formation around Sun, turning Swift Exchange into a defensive necessity rather than an offensive option.

Jungle · EXP Lane
The true damage through Sun's defenses from Spear of Alpha keeps Alpha's damage relevant against the durable Sun.

EXP Lane
Sun often has to answer I'm Offended! with Swift Exchange, giving Ruby's team a clearer second engage after the cooldown.

Jungle · EXP Lane
Aulus uses Fighting Spirit to maintain damage after Sun's first defensive response, favoring the longer exchange.

Jungle · Gold Lane
Heavenly Vow supplies sustained damage through Sun's defensive cycle, preventing the target from winning simply by extending the fight.

Mid Lane
Cursed Blast's area damage punishes Sun's clustered units or summons, creating value from targets that would otherwise divide single-target damage.

Mid Lane · Roam
When Sun commits forward, Searing Torrent creates immediate separation and forces the approach to begin again.

Roam
Implosion creates a catch that Sun must answer with Swift Exchange, reducing the defensive options available afterward.

EXP Lane
By forcing Swift Exchange early, Penalty Zone leaves Sun more vulnerable to the next control sequence.

Jungle · Gold Lane
The defense reduction before the follow-up from Open Fire keeps Roger's damage relevant against the durable Sun.

Gold Lane
Swift Exchange puts Sun beside Clint quickly, reducing the space available for a clean mobility reset.

Mid Lane
Swift Exchange closes onto Eudora quickly, exploiting Eudora's dependence on positioning and allied protection.

Roam
Sun uses Swift Exchange to attack Franco from an angle Franco's limited mobility cannot easily answer.

Mid Lane · Jungle
Swift Exchange closes the initial gap and keeps Sun involved after Gusion's first mobility cast.

Mid Lane · Jungle
Swift Exchange closes the initial gap and keeps Sun involved after Harley's first mobility cast.

Jungle
By enduring Ougi: Shadow Kill with Simian God, Sun gains the advantage once the fight extends beyond the opening burst.

Roam · Jungle · EXP Lane
Swift Exchange closes the initial gap and keeps Sun involved after Jawhead's first mobility cast.

Gold Lane
Swift Exchange gives Sun backline access that forces Lesley to use Master of Camouflage defensively before continuing the fight.

Mid Lane
Swift Exchange bypasses the formation around Nana, turning Molina's Gift into a defensive necessity rather than an offensive option.

Jungle · EXP Lane
Simian God carries Sun through the damage from Knockout Strike, leaving Paquito with fewer tools once the first rotation ends.

Roam · Jungle
Simian God offsets enough of Triple Sweep that Saber cannot rely on one rotation to decide the matchup.

Mid Lane
By entering with Swift Exchange, Sun can continue pressuring Valentina through the first attempted escape.

Jungle · EXP Lane
Clone Techniques gives Yin multiple bodies to identify before My Turn, while Swift Exchange lets Sun avoid an obvious isolation target.