133-hero draft helper

Selected enemy

Mage Mid Lane
Heroes whose control, durability, or pressure can create favorable situations against Vexana.

Jungle · EXP Lane
The control from Throne of Ruin is especially effective because Vexana cannot dash away once the disable ends.

Roam · Jungle
By entering through Assassin Instinct, Natalia denies the low-mobility Vexana time to establish safe spacing.

Jungle · EXP Lane
An Eye for An Eye reduces the reliability of Vexana's control by protecting Benedetta during the committed approach.

Roam · Jungle
Triple Sweep catches Vexana in place, exploiting Vexana's limited ability to reposition after hard control.

Mid Lane
Kagura can use Rasho Umbrella Flee after Deathly Grasp lands, removing the disable and escaping the next part of the combo.

Roam · EXP Lane
Chou times Shunpo through the expected disable, preserving movement and pressure against Vexana.

Roam
Golden Hour freezes Vexana in place, and the low-mobility Vexana has no regular dash to restore safe positioning.

Roam
Fatal Links removes Vexana's spacing, and Vexana's low mobility makes the next damage window reliable.

Jungle · EXP Lane
The repeated reach of Transcendent Ward wears Vexana down before they can force a close engagement.

Mid Lane
The repeated reach of Shadow Energy wears Vexana down before they can force a close engagement.

Jungle
The movement from Shadow Assault lets Karina reach Vexana before the formation around them can react.

Mid Lane · Roam
Rough Waves suppresses Vexana, leaving Vexana dependent on allied peel rather than a personal escape.

Jungle · EXP Lane
At three Beat Energy, Ha, Electrifying Beats! removes Deathly Grasp's control before Vexana can layer Cursed Blast and Eternal Guard.

Roam
Shortcut immobilizes Vexana, and the low-mobility Vexana has no regular dash to restore safe positioning.

Mid Lane · Roam
Puppet-on-a-String catches Vexana in place, exploiting Vexana's limited ability to reposition after hard control.

Gold Lane
Eternal Guard denies Clint a clean mobility reset, turning an aggressive entry into a punishable commitment.

Jungle · EXP Lane
Knocks Dyrroth airborne with Eternal Guard stops Dyrroth from immediately chaining another movement skill.

Roam · EXP Lane
Vexana's long-range fear, large-area burst, and persistent Eternal Guard pressure punish Gloo while keeping him from approaching or attaching cleanly.

Gold Lane
Knocks Irithel airborne with Eternal Guard stops Irithel from immediately chaining another movement skill.

EXP Lane
Eternal Guard holds Phoveus long enough for allies to punish the moment Phoveus' mobility is interrupted.

Roam · Jungle · EXP Lane
Cursed Blast's area damage punishes Sun's clustered units or summons, creating value from targets that would otherwise divide single-target damage.

Mid Lane
Eternal Guard knocks Xavier airborne, and the low-mobility Xavier has no regular dash to restore safe positioning.