133-hero draft helper

Heroes whose control, durability, or pressure can create favorable situations against Belerick.

Jungle · EXP Lane
Because Last Insanity provides true damage through Belerick's defenses, Belerick cannot rely on defensive stats alone to win the extended trade.

Gold Lane
Lightwheel Mark punishes Belerick's durability with true damage through Belerick's defenses, making the frontliner easier to wear down.

Mid Lane · Roam
Vengeance Flame removes the control from Ancient Seed, letting Valir disengage before the remaining damage connects.

Jungle · EXP Lane
The defense reduction before the follow-up from Spectre Step keeps Dyrroth's damage relevant against the durable Belerick.

Mid Lane · Roam
Puppet-on-a-String immobilizes Belerick, leaving Belerick dependent on allied peel rather than a personal escape.

Jungle · EXP Lane
Detona's Welcome suppresses Belerick, preventing movement and skill use while Barats's team focuses the isolated target.

Jungle · EXP Lane
The true damage through Belerick's defenses from Grand Lord Lava keeps Thamuz's damage relevant against the durable Belerick.

Mid Lane · Jungle
Wrath of Dryad taunts Gusion, interrupting the movement Gusion normally uses to enter or escape.

Jungle
Wrath of Dryad denies Hayabusa a clean mobility reset, turning an aggressive entry into a punishable commitment.

Roam · Jungle
Wrath of Dryad creates a catch that Helcurt must answer with Shadow of Styx, reducing the defensive options available afterward.

Jungle
Lancelot often has to answer Wrath of Dryad with Phantom Execution, giving Belerick's team a clearer second engage after the cooldown.

Jungle
Wrath of Dryad creates a catch that Ling must answer with Tempest of Blades, reducing the defensive options available afterward.

Jungle · EXP Lane
Masha often has to answer Wrath of Dryad with Life Recovery, giving Belerick's team a clearer second engage after the cooldown.

Gold Lane
Miya must reserve Hidden Moonlight for Wrath of Dryad, because the next taunts catch can hold the target for the follow-up.

Gold Lane
Wrath of Dryad denies Obsidia a clean mobility reset, turning an aggressive entry into a punishable commitment.

Roam · Jungle
Nature's Strike prevents Triple Sweep from ending the exchange quickly, allowing Belerick to take over the longer fight.

EXP Lane
Wrath of Dryad creates a catch that Sora must answer with Shifting Skies, reducing the defensive options available afterward.