133-hero draft helper

Selected enemy

Marksman Gold Lane
Heroes whose control, durability, or pressure can create favorable situations against Irithel.

Mid Lane
Ball Lightning denies Irithel a clean mobility reset, turning an aggressive entry into a punishable commitment.

Roam · Jungle
Triple Sweep holds Irithel long enough for allies to punish the moment Irithel's mobility is interrupted.

Jungle · EXP Lane
Repeated hits from Transcendent Ward force Irithel to spend Heavy Crossbow defensively instead of saving it for an engage.

Roam · Jungle · EXP Lane
The control from Cometic Lance breaks Irithel's movement chain and exposes the committed target to allied damage.

Jungle · EXP Lane · Gold Lane
Leap of Faith denies Irithel a clean mobility reset, turning an aggressive entry into a punishable commitment.

Roam · Jungle
Natalia uses Assassin Instinct to reach Irithel, then stays close when Irithel tries to escape with another movement skill.

Mid Lane
Knocks Irithel airborne with Eternal Guard stops Irithel from immediately chaining another movement skill.

Mid Lane
Stuns Irithel with Curse of Crow stops Irithel from immediately chaining another movement skill.

Jungle · EXP Lane
Howl Shock directly weakens or punishes repeated Basic Attacks, reducing the main source of Irithel's sustained damage.

Mid Lane
Yin Yang Overturn catches Irithel between mobility casts, creating a clear window before another reposition is available.

Roam · Jungle
Shadow of Styx closes the initial gap and keeps Helcurt involved after Irithel's first mobility cast.

Jungle
Ninjutsu: Quad Shadow puts Hayabusa beside Irithel quickly, reducing the space available for a clean mobility reset.

Jungle
The approach from Cut Throat lets Fanny match Irithel's reposition instead of losing the target after one exchange.

Roam · EXP Lane
Fist Break holds Irithel long enough for allies to punish the moment Irithel's mobility is interrupted.

Jungle · EXP Lane
Strafe punishes Alpha's durability with defense reduction before the follow-up, making the frontliner easier to wear down.

Jungle · EXP Lane
Irithel uses Heavy Crossbow to reach Alucard, then stays close when Alucard tries to escape with another movement skill.

Jungle · EXP Lane
Irithel uses Strafe for defense reduction before the follow-up, creating a clearer path through Balmond's defensive build.

Gold Lane
Heavy Crossbow closes the initial gap and keeps Irithel involved after Beatrix's first mobility cast.

Gold Lane
Irithel uses Heavy Crossbow to threaten Miya immediately, often drawing Hidden Moonlight before the main teamfight begins.

EXP Lane
Jungle Heart lets Irithel attack while moving, kiting Ruby outside I'm Offended! and avoiding stationary spell-vamp trades.

Jungle · EXP Lane
Because Strafe provides defense reduction before the follow-up, Thamuz cannot rely on defensive stats alone to win the extended trade.

Gold Lane
With Heavy Crossbow, Irithel reaches Wanwan directly and pressures Needles in Flowers before allied peel can arrive.