133-hero draft helper

Heroes whose control, durability, or pressure can create favorable situations against Vale.

Roam · EXP Lane
Raging Sandstorm stuns Vale, leaving Vale dependent on allied peel rather than a personal escape.

Roam · EXP Lane
Spread, Spread immobilizes Vale, leaving him dependent on allied peel rather than a personal escape.

Roam · EXP Lane
Once Law and Order stuns Vale, Vale's lack of a dash makes the allied follow-up difficult to avoid.

Jungle · EXP Lane
Once My Turn pulls Vale out of position, Vale's lack of a dash makes the allied follow-up difficult to avoid.

Roam
The control from Bloody Hunt is especially effective because Vale cannot dash away once the disable ends.

Roam · EXP Lane
The protection on Shunpo lets Chou cross Vale's control zone without immediately losing momentum.

Mid Lane
Once Fury of the Phoenix stuns Vale, Vale's lack of a dash makes the allied follow-up difficult to avoid.

Roam · Jungle
Shadow of Styx closes onto Vale quickly, exploiting Vale's dependence on positioning and allied protection.

EXP Lane
Stormbind removes Vale's spacing, and Vale's low mobility makes the next damage window reliable.

Mid Lane
Shadow Energy gives Lylia safe pre-fight damage that limits how aggressively Vale can enter.

Jungle
The movement from Tempest of Blades lets Ling reach Vale before the formation around them can react.

Jungle
Phantom Execution bypasses the frontline and reaches the low-mobility Vale before allied peel can reset the fight.

Jungle
Hayabusa uses Ninjutsu: Quad Shadow to attack Vale from an angle Vale's limited mobility cannot easily answer.

Mid Lane · Jungle
Harley uses Deadly Magic to chip Vale without committing to the range where Vale is strongest.

Roam · Jungle · EXP Lane
Once Violet Requiem knocks Vale airborne, Vale's lack of a dash makes the allied follow-up difficult to avoid.

Mid Lane
Windblow disrupts Chang'e during Meteor Shower, shortening the time the sustained damage can remain safely active.

Gold Lane
Windblow removes Hanabi's spacing, and Hanabi's low mobility makes the next damage window reliable.

Gold Lane
Windblow creates a catch that Lesley must answer with Master of Camouflage, reducing the defensive options available afterward.

Jungle · EXP Lane
Windblow denies Martis a clean mobility reset, turning an aggressive entry into a punishable commitment.

Mid Lane · Roam
Windblow holds Mathilda long enough for allies to punish the moment Mathilda's mobility is interrupted.

Mid Lane
Windblow removes Zhask's spacing, and Zhask's low mobility makes the next damage window reliable.