133-hero draft helper

Selected enemy

Fighter · Assassin Jungle · Exp Lane
Heroes whose control, durability, or pressure can create favorable situations against Yin.

EXP Lane · Gold Lane
Buoyant Bounce puts Cici beside Yin quickly, reducing the space available for a clean mobility reset.

Jungle · EXP Lane
The control from Falling Starmoon breaks Yin's movement chain and exposes the committed target to allied damage.

Mid Lane · Roam
Valir can use Vengeance Flame after Instant Blast lands, removing the disable and escaping the next part of the combo.

EXP Lane
When Yin commits burst, Eternal Evil keeps the target alive long enough for allies to punish the spent cooldowns.

Jungle · EXP Lane
Appraiser's Wrath suppresses Yin, interrupting the movement Yin normally uses to enter or escape.

Jungle · EXP Lane
Thamuz uses Chasm Trample to reach Yin, then stays close when Yin tries to escape with another movement skill.

EXP Lane
Knocks Yin airborne with Penalty Zone stops Yin from immediately chaining another movement skill.

Jungle · EXP Lane
The control from Enhanced Chain breaks Yin's movement chain and exposes the committed target to allied damage.

Jungle · EXP Lane
At three Beat Energy, Ha, Electrifying Beats! removes Instant Blast's stun before Yin can finish the next part of his combo.

Roam · Jungle · EXP Lane
Clone Techniques gives Yin multiple bodies to identify before My Turn, while Swift Exchange lets Sun avoid an obvious isolation target.

Mid Lane
Aurora often has to answer My Turn with Pride of Ice, giving Yin's team a clearer second engage after the cooldown.

Gold Lane
My Turn denies Brody a clean mobility reset, turning an aggressive entry into a punishable commitment.

Mid Lane
My Turn catches Cecilion in place, exploiting Cecilion's limited ability to reposition after hard control.

Roam · EXP Lane
The control from My Turn breaks Gatotkaca's movement chain and exposes the committed target to allied damage.

Mid Lane
My Turn creates control during Mystic Gush, preventing Gord from completing the cast without interruption.

Roam
My Turn holds Kalea long enough for allies to punish the moment Kalea's mobility is interrupted.

Jungle
My Turn pressures Lancelot to use Phantom Execution, Yin can then hold the next catch until that defensive window ends.

Gold Lane
My Turn pulls Layla out of position, and the low-mobility Layla has no regular dash to restore safe positioning.

Roam
The control from My Turn breaks Marcel's movement chain and exposes the committed target to allied damage.

Gold Lane
My Turn catches Melissa between mobility casts, creating a clear window before another reposition is available.

Gold Lane
My Turn holds Natan long enough for allies to punish the moment Natan's mobility is interrupted.

Jungle · EXP Lane
My Turn denies Suyou a clean mobility reset, turning an aggressive entry into a punishable commitment.

Mid Lane
Once My Turn pulls Vale out of position, Vale's lack of a dash makes the allied follow-up difficult to avoid.

Mid Lane
My Turn holds Valentina long enough for allies to punish the moment Valentina's mobility is interrupted.

EXP Lane
My Turn denies Yu Zhong a clean mobility reset, turning an aggressive entry into a punishable commitment.

Mid Lane
My Turn controls Yve during Real World Manipulation, stopping her actions even though the Starfield itself remains active.

Roam · EXP Lane
My Turn pulls Kaja out of position, interrupting the movement Kaja normally uses to enter or escape.

Roam
My Turn catches Floryn in place, exploiting Floryn's limited ability to reposition after hard control.