133-hero draft helper

Selected enemy

Fighter Exp Lane · Roam
Heroes whose control, durability, or pressure can create favorable situations against Minsitthar.

Jungle · EXP Lane
Last Insanity applies true damage through Minsitthar's defenses, preventing Minsitthar's durability from fully neutralizing X.Borg's pressure.

Roam · Jungle
The movement from Assassin Instinct lets Natalia reach Minsitthar before the formation around them can react.

Roam
When Minsitthar lands Mark of the King, Time Journey cleanses nearby allies and prevents the next control effect from continuing the engage.

Roam · Jungle
Heavy Spin suppresses Minsitthar, and the low-mobility Minsitthar has no regular dash to restore safe positioning.

Mid Lane · Roam
The control from Searing Torrent meets Minsitthar on arrival and prevents a clean continuation onto the target.

Mid Lane · Roam
Nether Realm prevents Minsitthar's first burst window from securing a kill, leaving the attacker exposed after the main cooldowns.

Roam
Curse of Blood immobilizes Minsitthar, and the low-mobility Minsitthar has no regular dash to restore safe positioning.

Jungle · EXP Lane
King's Calling disables Spear of Alpha inside the field, preventing Alpha from using his main engage to enter or leave.

Roam · EXP Lane
The anti-mobility effect from King's Calling denies Arlott a clean dash sequence through the fight.

Mid Lane
King's Calling traps the low-mobility Aurora in a slowing field, making Spear of Glory easier to land before she retreats.

Jungle · EXP Lane
Benedetta's normal repositioning becomes unreliable around King's Calling, giving Minsitthar's team a clearer catch.

Roam · EXP Lane
Chou's normal repositioning becomes unreliable around King's Calling, giving Minsitthar's team a clearer catch.

Mid Lane · Jungle
King's Calling slows Cyclops inside the field, while Spear of Glory pulls him back before Planets Attack creates enough distance.

Jungle · EXP Lane
King's Calling disables or interrupts movement skills, forcing Dyrroth to fight without the mobility Dyrroth's kit normally depends on.

Roam · EXP Lane
King's Calling prevents Edith from using Onward inside the field, reducing her ability to reposition or reach priority targets.

Jungle
When Fanny commits a dash, King's Calling turns the movement into an interrupted entry or escape.

Jungle · EXP Lane · Gold Lane
Freya's normal repositioning becomes unreliable around King's Calling, giving Minsitthar's team a clearer catch.

Mid Lane · Jungle
King's Calling removes the safety of Gusion's movement chain and makes the committed position easier to punish.

Gold Lane
Harith's normal repositioning becomes unreliable around King's Calling, giving Minsitthar's team a clearer catch.

Jungle
King's Calling removes the safety of Hayabusa's movement chain and makes the committed position easier to punish.

Roam · Jungle
When Hirara commits a dash, King's Calling turns the movement into an interrupted entry or escape.

Jungle · EXP Lane
King's Calling removes the safety of Joy's movement chain and makes the committed position easier to punish.

Jungle · EXP Lane
The anti-mobility effect from King's Calling denies Julian a clean dash sequence through the fight.

Mid Lane · Roam
Spear of Glory pressures Kadita to use Rough Waves, Minsitthar can then hold the next catch until that defensive window ends.

Roam
When Kalea commits a dash, King's Calling turns the movement into an interrupted entry or escape.

Gold Lane
When Karrie commits a dash, King's Calling turns the movement into an interrupted entry or escape.

Roam · EXP Lane
Spear of Glory holds Khufra long enough for allies to punish the moment Khufra's mobility is interrupted.

Jungle
King's Calling removes the safety of Lancelot's movement chain and makes the committed position easier to punish.

Jungle · EXP Lane
King's Calling disables or interrupts movement skills, forcing Leomord to fight without the mobility Leomord's kit normally depends on.

Jungle
When Ling commits a dash, King's Calling turns the movement into an interrupted entry or escape.

Jungle · EXP Lane
The anti-mobility effect from King's Calling denies Martis a clean dash sequence through the fight.

Mid Lane · Roam
King's Calling disables or interrupts movement skills, forcing Mathilda to fight without the mobility Mathilda's kit normally depends on.

Jungle
King's Calling disables Gauge and Cosmic Leap inside the field, removing Nolan's main ways to place rifts and disengage.

Jungle · EXP Lane
King's Calling disables or interrupts movement skills, forcing Paquito to fight without the mobility Paquito's kit normally depends on.

Mid Lane
King's Calling disables or interrupts movement skills, forcing Pharsa to fight without the mobility Pharsa's kit normally depends on.

EXP Lane
Spear of Glory holds Phoveus long enough for allies to punish the moment Phoveus' mobility is interrupted.

Jungle · Gold Lane
The anti-mobility effect from King's Calling denies Roger a clean dash sequence through the fight.

EXP Lane
When Sora commits a dash, King's Calling turns the movement into an interrupted entry or escape.

Gold Lane
When Wanwan commits a dash, King's Calling turns the movement into an interrupted entry or escape.

Roam · Jungle
Helcurt's normal repositioning becomes unreliable around King's Calling, giving Minsitthar's team a clearer catch.