133-hero draft helper

Selected enemy

Assassin Jungle · Roam
Heroes whose control, durability, or pressure can create favorable situations against Saber.

EXP Lane
Eternal Evil prevents Saber's first burst window from securing a kill, leaving the attacker exposed after the main cooldowns.

Jungle · EXP Lane
The suppression from Detona's Welcome denies Saber's defensive skills long enough for a coordinated burst window.

Roam · Jungle · EXP Lane
Simian God offsets enough of Triple Sweep that Saber cannot rely on one rotation to decide the matchup.

Mid Lane · Roam
When Saber commits burst, Nether Realm keeps the target alive long enough for allies to punish the spent cooldowns.

Roam
Diggie can cast Time Journey after Triple Sweep, freeing allies and denying Saber's normal control chain.

Mid Lane · Roam
Vengeance Flame removes Triple Sweep's airborne control, then Searing Torrent pushes Saber away before he can continue the chase.

Roam · Jungle · EXP Lane
After absorbing Triple Sweep with Tortoise’s Puissance, Baxia can continue fighting while Saber's main damage is on cooldown.

Gold Lane
Hidden Moonlight removes Triple Sweep's airborne control and conceals Miya, which can interrupt the remaining strikes when timed correctly.

Roam · EXP Lane
Nature's Strike prevents Triple Sweep from ending the exchange quickly, allowing Belerick to take over the longer fight.

Jungle · EXP Lane
Uranus uses Consecration to survive Triple Sweep, then pressures Saber during the resulting cooldown window.

EXP Lane
I'm Offended! stuns Saber, interrupting the movement Saber normally uses to enter or escape.

Roam
Motivation Roar blunts Triple Sweep and keeps Minotaur active after Saber's strongest damage window has passed.

EXP Lane
Demonic Force converts Saber's movement-heavy pattern into repeated punish windows for Phoveus.

EXP Lane
Lapu-Lapu times Raging Slash through the expected disable, preserving movement and pressure against Saber.

Jungle · EXP Lane
Soul Lock gives Balmond direct access to Saber and enough mobility to follow Saber's first reposition.

Jungle
Aamon often has to answer Triple Sweep with Slayer Shards, giving Saber's team a clearer second engage after the cooldown.

Jungle · EXP Lane
Triple Sweep knocks Alucard airborne, interrupting the movement Alucard normally uses to enter or escape.

Roam · EXP Lane
Triple Sweep catches Arlott between mobility casts, creating a clear window before another reposition is available.

Gold Lane
Triple Sweep knocks Brody airborne, interrupting the movement Brody normally uses to enter or escape.

Gold Lane
Triple Sweep catches Bruno between mobility casts, creating a clear window before another reposition is available.

Mid Lane
Once Triple Sweep knocks Cecilion airborne, Cecilion's lack of a dash makes the allied follow-up difficult to avoid.

Mid Lane
The control from Triple Sweep makes Meteor Shower difficult for Chang'e to maintain at full value.

EXP Lane · Gold Lane
Enemy's Bane punishes Cici's durability with defense reduction before the follow-up, making the frontliner easier to wear down.

Roam
The control from Triple Sweep is especially effective because Estes cannot dash away once the disable ends.

Mid Lane
Triple Sweep knocks Eudora airborne, leaving Eudora dependent on allied peel rather than a personal escape.

Roam
Triple Sweep removes Floryn's spacing, and Floryn's low mobility makes the next damage window reliable.

Mid Lane
Triple Sweep disrupts Gord during Mystic Gush, shortening the time the sustained damage can remain safely active.

Gold Lane
Knocks Granger airborne with Triple Sweep stops Granger from immediately chaining another movement skill.

Gold Lane
The control from Triple Sweep breaks Harith's movement chain and exposes the committed target to allied damage.

Mid Lane · Jungle
Triple Sweep knocks Harley airborne, interrupting the movement Harley normally uses to enter or escape.

Jungle
Triple Sweep denies Hayabusa a clean mobility reset, turning an aggressive entry into a punishable commitment.

Roam · Jungle
Triple Sweep locks Hirara before Meisen-e can create distance, but Saber must catch her outside Falling Maple's untargetable window.

Gold Lane
Triple Sweep holds Irithel long enough for allies to punish the moment Irithel's mobility is interrupted.

Gold Lane
Triple Sweep controls Ixia during Full Barrage, stopping her attacks while the firing state remains active.

Roam · EXP Lane
Triple Sweep knocks Kaja airborne, interrupting the movement Kaja normally uses to enter or escape.

Mid Lane · Gold Lane
Triple Sweep catches Kimmy in place, exploiting Kimmy's limited ability to reposition after hard control.

Jungle
Lancelot often has to answer Triple Sweep with Phantom Execution, giving Saber's team a clearer second engage after the cooldown.

Gold Lane
Once Triple Sweep knocks Layla airborne, Layla's lack of a dash makes the allied follow-up difficult to avoid.

Jungle
By forcing Tempest of Blades early, Triple Sweep leaves Ling more vulnerable to the next control sequence.

Mid Lane · Gold Lane
Lunox often has to answer Triple Sweep with Power of Order: Brilliance, giving Saber's team a clearer second engage after the cooldown.

Mid Lane
Once Triple Sweep knocks Lylia airborne, Lylia's lack of a dash makes the allied follow-up difficult to avoid.

Gold Lane
Triple Sweep can still eliminate Miya after Hidden Moonlight is forced or unavailable, so Saber pressures her to reserve the ultimate defensively.

Gold Lane
Triple Sweep denies Moskov a clean mobility reset, turning an aggressive entry into a punishable commitment.

Mid Lane
Triple Sweep forces Molina's Gift, after that cleanse is spent, knocks Nana airborne and opens Nana to allied damage.

Roam · Jungle
With Charge, Saber reaches Natalia directly and pressures Assassin Instinct before allied peel can arrive.

Gold Lane
Triple Sweep catches Natan between mobility casts, creating a clear window before another reposition is available.

Jungle
Knocks Nolan airborne with Triple Sweep stops Nolan from immediately chaining another movement skill.

Mid Lane · Roam
Triple Sweep knocks Novaria airborne, leaving Novaria dependent on allied peel rather than a personal escape.

Gold Lane
Triple Sweep holds Obsidia long enough for allies to punish the moment Obsidia's mobility is interrupted.

Mid Lane
Triple Sweep creates control during Swan Song, preventing Odette from completing the cast without interruption.

Mid Lane
The control from Triple Sweep makes Feathered Air Strike difficult for Pharsa to maintain at full value.

Roam
Triple Sweep knocks Rafaela airborne, and the low-mobility Rafaela has no regular dash to restore safe positioning.

Mid Lane · Roam
Triple Sweep catches Selena between mobility casts, creating a clear window before another reposition is available.

Mid Lane
Triple Sweep catches Vexana in place, exploiting Vexana's limited ability to reposition after hard control.

Mid Lane
Triple Sweep knocks Xavier airborne, and the low-mobility Xavier has no regular dash to restore safe positioning.

Mid Lane
Triple Sweep controls Yve during Real World Manipulation, stopping her actions even though the Starfield itself remains active.

Mid Lane
Triple Sweep knocks Zetian airborne, leaving Zetian dependent on allied peel rather than a personal escape.

Mid Lane
Triple Sweep removes Zhask's spacing, and Zhask's low mobility makes the next damage window reliable.

Mid Lane · Roam
Triple Sweep catches Zhuxin between mobility casts, creating a clear window before another reposition is available.